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Stardrive 2 ship design guide
Stardrive 2 ship design guide









stardrive 2 ship design guide

But I went into StarDrive 2 expecting to be completely run over by its complexity, and instead I found it accessible, if a bit frustrating for new players. I haven't had my hands on StarDrive 2's preview build for very long, so whether or not the experience holds up or gets easier over multiple playthroughs is still to be seen. The lack of multiplayer is disappointing, but there is so much in it already that it’s hard to really be upset by the omission. The sheer number of things you can do in StarDrive 2 is phenomenal, especially considering DiCicco is creating it practically on his own. Battle Arena feels completely separate from the 4X conquest of StarDrive 2’s main mode, and will hopefully be expanded upon in some of developer Zer0sum Games’ post-launch updates. You are given a budget to spend on buying and customizing your ships at the start, and the money, experience, and losses you incur along the way carry over to the next mission.

STARDRIVE 2 SHIP DESIGN GUIDE SERIES

Battle Arena is a series of fights tied together with a story through dialogues before each mission. Outside of the main single-player mode-which creator Dan DiCicco tells me should take roughly 6-10 hours-StarDrive 2 has no multiplayer, but does feature an alternate mode called Battle Arena. Still, Stellar Conquest very primitive by today's standards and riddled with bugs, notably some kind of buffer overrun that would randomly give you thousands and thousands of ships for free.The combat requires a ton of strategy, and I get the feeling the computer knows it better than I do.

stardrive 2 ship design guide

This game solved the issue by dividing a turn into two phases- the first phase is just allocating resources to buying warships or tech points on each planet in turn. The heart of StarDrive is its ship design and combat engine. Extremely powerful device in Ancient city-ship design, allowing the gargantuan vessels to traverse the vacuum of space at faster-than-light speeds. Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe. Once the pink wormhole manifests a small fleet will begin making its way towards player controlled worlds. StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. Their arrival is marked by a pink wormhole called a 'Massive Subspace Anomaly' appearing somewhere nearby player controlled space. Move your constructor into one and u will see a build option in the lower left of your screen.

stardrive 2 ship design guide

In most 4X space games, it becomes difficult after a while to keep track of which systems are producing what, making sure no resources go to waste, and that defenses get produced in all the right places. The masters will appear periodically during any campaign. They build structures in space tiles without planets or asteroids. Every system is inhabited and guarded by its own fleet, and you conquer systems by defeating its fleet. So a system with a terran planet and a rocky planet would have good population growth and good starship production, but you don't deal with the two planets individually. Systems can have different numbers and types of planets, but they're treated as a single system. There's only six or seven fixed ship designs, from cheap, fragile and fast fighters to gigantic slow carriers with huge weaponry. purpose of this thread will be to discuss making optimal ship designs. Username: Password: Log me on automatically each visit: It is currently Mon 3:22 am: Discussion about optimal ship design: Post a new topic Post a reply: of 8 76. It has a number of features that still hold up well today. Board index StarDrive 2 StarDrive 2 Discussion Register. I am surprised nobody has mentioned it in this thread yet. To that end you must understand what each Planet types advantages and drawbacks are and how they interact with your racial traits (positive and negative). The first 4X game I ever played is an obscure 1992 shareware offering called Stellar Conquest 2469. Planning your colonisation and conquests ahead is a very important part of this game.











Stardrive 2 ship design guide